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kitler53 said:
LordTheNightKnight said:
Conegamer said:
...

You know, he was talking from a developers standpoint...

Why would developers work for Wii? Is it because you can add motion and IR? No, becaus it's lower bugdet...

*plays Conduit 2 instead of Halo:Reach*


I will repeat that I admit the rest of the post I replied to was from the player's view, so I accidentally quote mined. My bad on that. My point still stands, but it wasn't a proper response.

Also, even if control is the only major reason for an FPS on the Wii, online is about the only major reason for the other systems, and even that's not that much anymore with what we are seeing in Black Ops and other games. It's not XBL, but it's getting closer to PSN (and ironically might be better than PSN when it comes to Black Ops, with how the PS3 players are getting unfortunately hosed).

No, graphics are not a reason. Perhaps using the specs for greater scale, but most of the time it's used for detail, which just changes how it looks, not how it playes (as in we see CoD games on the Wii, and likely could even run Gears, but certainly not MAG).

i see your admitted improper responce and retract my jackass response.

but lolz -- wii's online is no where near psn or live. 

wii's used to have a win in the controls column but now move (and maybe kinect??) leveled that playing field for the HD consoles. 

but lolz at saying wii's online is anywhere near psn or live.  and yes graphics count -- it's addes to the immersion.  and like you said, that extra horse power can be put into greater scale which can in fact improve the gameplay.  it also can increase the player count which also improves the gameplay.  it improves the dynamic nature of the maps which again improves the gameplay.

there is a very good reason i started the gen as a wii/nintedo fanboy and switched.  the HD consoles are just improving games far too much to just sit around and wait for nintendo to catch up.


I just wrote in the case of Black Ops showing Wii online can be done well.

And immersion is from design, not detail. Immersion in gaming is imagination, not tricking you into thinking it's real. And I wrote that scale is not always used, and NOT the same as graphics. That's what the bolded part is. Lair proved that they are not the same.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs