| oniyide said: @amp316 you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. @lordtheknight I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those. |
Well I'll elaborate. In regards to the story mode from beginning to end in a GTA game, as you brought that up:
Many missions can be completed as fast as a Mario level, but you have to get to them in some way, while in 2D platformers, you have move across the map. The time difference from that alone is huge.
Many missions have goals to complete before moving on, which is not really a requirement in a 2D platformer.
The terrian of 3D games in general tends to take a lot longer to walk across than in a 2D game, whether overhead or side scrolling. There are likely many reasons, but those also pad out the time.
If you fail a mission in a GTA III-era game (don't know about IV though), you have to get to the mission start from the save point and then start the mission over.
Keep in mind I'm a fan of the GTA games, so this isn't bashing them in any way.
Also, when I mean "forcing", it can include incidental causes as well as any intentional ones. Just because it can be the nature of the game doesn't mean it doesn't count as stretching out the time.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








