twesterm said:
Because of that, more time is spent on the console versions of a game and the PC is just kind of there. If something gets fixed in the process, cool, if not, oh well. More attention is *always* put on the console versions if there is one because the big three can say no, you can't release this game but you can release whatever you want on the PC. Now it's obviously in the developers best interest to release as good of a product as possible, but when it comes down to the wire and you have a minor bug that keeps your game from getting certified on a console and a major bug that makes the PC version crash, the console bug will be fixed and the PC one will be put further down the list. Always. |
Except that that's the whole point. The PC is an open platform. Someone controlling your platform automatically puts hardware one notch done from open platforms. Then again go ask Apple how they are doing great with their iOS. Oh wait, Android is selling more now? I am SHOCK I tell you, SHOCKED.
Another thing about open platforms, moddability. Even if you find some broken logic to discount the countless hours modding communities add to a game, some of the biggest names in gaming come from mods, hell ont he front page you can go find out Valve came about from modding. Can't have any of that on a closed system.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








