Mr Khan said:
IamAwsome said:
Mr Khan said:
Zlejedi said:
If you can't make 50% profit margin on it Nintendo is not interested.
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Explain Fire Emblem, and Sin and Punishment 2 for that matter.
Most of the games have a good reason, and the jury is still out on Xenoblade and Last Story. Fatal Frame IV had game-breaking bugs that Tecmo refused to own up to, Captain Rainbow was... Captain Rainbow. Excitebots wasn't a case of "made it through the cracks" Excitebots never made it TO Japan or the EU, and was USA-only. Disaster was fairly bad as far as it was
The only one i'm at a loss to explain is Reginliev.
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The only logical reason I could think of for Zangeki no Reginleiv was the fact that the game was EXTREMELY niche, and seemed low budget.
Also I think that Zlejedi has a point with the "If you can's ake a profit on it, Nintendo won't localize it" in the case of games like Zangeki and other stuff like Chibi Robo and a bunch of niche DS gams.
It is also worth noting that stuff like S&P2 and Fire Emblem have fanbases, so Nintendo knows they are getting at least a little profit, so that may be their reason for bringing those games over.
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Well if they're not making a profit on it, there's no reason to be making anything at all. Zlejedi's point was if they couldn't make a lot of profit they wouldn't bother, which their support for Fire Emblem (aside from Fire Emblem 12, strangely), disproves.
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Fire Emblem for Wii was 2007/2008 completly diffrent situation to today after that they got burned several times on small releases so they are now only bringing 100% sure titles.
Theoretically Last Story/Xenoblade should be safe bet (100-200k sales in west )- but it's jrpg which means there's crapload of text to translate compared to for example Kirby or Nintendogs so if we assume they have limited resourcess it starts to make sense from N standpoint to leave those games with not so big sales potential and concentrate effort on big stuff and translation resources need to be shared among Ds/3ds/Wii at the moment.