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DKCR may not be the most innovative title evarr...but it near about refines and perfects the genre to perfection and adds in its own awesome quirks. Lets be honest here, 2D Platformers as a genre have been lacking since the SNES.

*the word 3D in the following post isn't the more popularly known 3D of today but the "old" meaning of what 3D used, so not 2D.

The art design and 3D pop out stuff, in general the use of 3D objects in this 2D world has been done spectacularly (anyone elses jaw drop during the level where boulders drop on you? and then roll down a hill away from the screen while you need to jump in time...it was so well done). Another great example of the use of 3D in the 2D world is the octopus level, that was just so fantastic, his tentacles on the screen and everything was done very well, it was one of the genre defining moments.

Then we have the platforming itself and the levels, astounding variety, no two levels feels the same. The levels end when they need to, they never drag. Next we have locations...ok I admit many of them seem very similar, thats something that can be improved, but there is still some amount of variety there and even if the levels look a bit similar, like I said what you do in them is different pretty much almost every time.

The boss battles were amazing, arguably the best in any platformer ever maybe. Each boss battle was different, a new experience that needed you to apply your platforming skills in different ways. My fav is the boss battle on the mine cart...it was so unlike any boss battle I had experienced before.

DKCR is definetely the greatest platformer released in a long long time and however trolly this might sound but to me it honestly made NSMB Wii look like a cheaply made game as it eclipses NSMB Wii in both production values, level design, art style, music...hey just about everything except the multiplayer aspect.

*Kisses Retro's Feet*



All hail the KING, Andrespetmonkey