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Don't get how the system that offers a potentially higher user base(by the time the game is put out) than both the other consoles combined and offers you profit at a lower buy in rate could possibly be bad for third parties. I mean if 500,000 is the break even point on the PS3 and its probably that much lower on the Xbox360 and you can produce a game that will go to a higher number of potential buyers and only need to sell 250,000-375,000 copies to break even not to mention cost you less to make. I mean as a developer looking at numbers like that you've got to think hey if I make a good that sells half as well on this system I make a profit whereas it has to sell double on this other system to be profitable which ones should I stick my devlopers on. I mean right now I think you haven't seen the shift yet as it has been mentioned games don't take 6 months to make they take at least a year and if companies waited to see the quarter ending results that means we have at least a year from now to wait to see some of the fruitions of the changing market anyways just my thoughts.