CGI-Quality said:
If the "penalty" is in the 3D, it defeats your argument. Your talking about 2D screens, he's talking about sub-HD 3D. Completely different. Also, the motion blur from KZ2 was engine-taxing in and of itself, and since they used MLAA instead of Quincux AA (as used in KZ2), it made much more sense to do without the heavy use of blur. Just read through the Official thread, you'll learn a thing or two. |
In KZ3 the penalty is only apparent when 3-D is on (you get no motion blur and you get sub-HD res). In 2-D mode everyone can see the improved graphics. Everybody wins.
But other games handle 3-D differently - some devs make the whole game, including the 2-d version of the game, look worse and thus suffer from 3-D support.
Not saying I know which method UC3 is using.








