ssj12 said:
dont punish as much? I just got my ass destroyed because I still have yet to figure out a decent alternate Cho build. Also Cho loses a lot of health when he dies. You screw up, you die. You die to often, your not getting the tools needed to actually help your team, your team loses. Also, it is obviously not a bad game since WCG decided to continue it their professional league's 2011 season. And they are also releasing the game in China with new art, most looking better then Amerca's >.> @machine - the LoL character Swain sounds similar to that character. |
You make it sound like if you don't know a good build in Dota you will somehow still do well. Or that one particular gameplay function for one specific hero somewho sets the entire game. Hate to break it to you but that's one of 71 champions. Furthermore, absolutely everything you said that happens in LoL also happens in DOTA, except worse because when you die not only does what you said apply, but it is even more punishing. That also applies for every character, not just one specific, cherrypicked one. Dota is a much more punishing game, therefore if you aren't good, it is much less forgiving, which means that LoL is more noobed up.
Good for them, if by new art you mean that they will be like the new looks of annie, evelynn, katarina, and twitch, then the Chinese are definitely getting shafted.
P.S. Swain is very much not like the wretched hag, the two even have completely and utterly different strategies. In fact there isn't a wretched hag/QoP inspired hero in LoL yet who's goal is to blink around.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835