vlad321 said:
It doesn't matter when and how you get an item, the relative difference in power of champions matter. In DOTA, if you didn't kill mionons you were at just as big if not bigger disadvantage than in LoL. Considering that LoL is far more forgiving, you don't lose gold when killed, it does not punish mistakes as much as DOTA, and is therefore scrub friendlier. Price and menus have absolutely no bearing on gameplay so they are utterly irrelevant. |
dont punish as much? I just got my ass destroyed because I still have yet to figure out a decent alternate Cho build. Also Cho loses a lot of health when he dies. You screw up, you die. You die to often, your not getting the tools needed to actually help your team, your team loses.
Also, it is obviously not a bad game since WCG decided to continue it their professional league's 2011 season. And they are also releasing the game in China with new art, most looking better then Amerca's >.>
@machine - the LoL character Swain sounds similar to that character.










