Roma said:
Well any new style of control is gimmicky >_>. If you have the possibilities to kill enemies in new ways then why not do it? When could you slice an enemy based on how they were turning? Don’t you see the potential here? You have too both time and strike it right or you miss the opportunity which will make the game harder. You actually have to think and not just push a button when you see an opening too strike your opponent. How would you do it in none “gimmicky way”? |
Every enemy becomes a puzzle. I like to kill a lot of baddies. Which means that there will be a lot of tedious puzzles that end up losing their appeal and start to become repitive after I've killed my 35th pirate monster looking thingy. Bayonetta is a game that follows a similar concept, except it's combat is far more deep and open than slashing a Wiimote in certain directions. Bayonetta rarely every repeated itself in it's combat, the little I've seen of Skyward Sword seems like the opposite. Zelda isn't a hack 'n' slash game, but it's just a small example of one of the problems I have with the game so far.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.







