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I used 80% horizontal and 90% vertical deadzone for single player campaign. I never got quite used to turning with the move. Playing co-op after with a controller felt a lot better. (The crosshair doesn't bounce around while shooting with the controller either)

I'll try it again with 0,0 deadzone, maybe that works better. Doesn't that just turn the move into a big analog stick?

So far it doesn't come close to the speed and accuracy of mouse control. It does work really well in the on rail shooter sections, but turning is easier with a controller.