By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Viper1 said:

Almost every major game engine developed has been ported to Wii and now 3DS (or in the process thereof)...except the Unreal 3 engine.

And there is not a damn thing special about the Unreal 3 engine that prevents it.  The talk of shaders or need to completely redo everything is bullshit.  Plain and simple, Epic has no intention of putting their engines on Nintendo consoles for some irrelevant reason. By the way, Epic didn't do the porting of UE2.5 to the Wii, Ubisoft did.   So Epic couldn't even be tasked with that much.

It's not a technical reason...it must be something else.  Either something more personal and, frankly, childish.  Considering the verbiage used by Rein in previous statements regarding Nintendo, he reminds me of a spoiled fanboy and I wouldn't doubt it at all that he simply has an immature bias against Nintendo.   The other factor is financial.  Nintendo isn't known for throwing 3rd parties money for exclusive rights like Sony and MS do and it wouldn't surprise me if Sony and/or MS helped fund the porting of the UE3 engine to their consoles.


I think Epic is suffering from an affliction I call "Presteigitis" (coining it if it's not been named yet). It's a step up from attention whoring and fame hunger, as it's craving a specific kind of attention and fame, which is prestige. It's common accross many entertainment media.

Nothing matters more than prestige when you have this, not your health, not how enjoyable the work is (and some suffering from this would say that's even a detriment to a work), not even the bottom line. Look at how acclaimed games that sell less than two million are considered bigger accomplishments than unacclaimed games that sell five times that much.

Or take how EA seems to think getting good reviews matters more to them than the fact that they've been losing money for years.

This also relates to Nintendo. Some developers can't see prestige in Nintendo systems, at least not the prestige the gaming industry gives. So they find ways to spin the systems as more risky than systems that make their games more expensive, and find ways (even if unconsciously) to sabotage the few token efforts they make for these systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs