| Mummelmann said: Microsoft worked damn hard with 3rd parties in the year they had alone on the market (and after the PS3 and Wii launched too of course) and have gotten some really great deals out of their PC roots on their console. Snagging Assassin's Creed (which turned out to be huge) and Final Fantasy were solid gold. And for the first couple of years this gen, almost every single multiplat was better on the 360 and most developers used it as lead platform for multiplat titles, something which can also be attributed partly to the 360's more streamlined and PC-esque architecture. The foothold it has gained in the market and the selling power it has on software is something that has stuck through this gen, even GTA which was always considered more or less a Playstation franchise last gen sold more on the 360. I also think certain titles in certain genres gain more sales on the 360 (Bulletstorm being one of them) due to the strongest markets it has (US and UK) which generally buy more of certain genres. All in all, Microsofts conquest of massive 3rd party support coming from a disappointing gen with low sales both in hardware and software is among the most impressive feats this gen. The headstart, architecture and constant negotiatons and pressure on 3rd parties were all very good decisions, hardware failure rates be damned. In the long run, it seems to have paid off. Now, what I'm most excited to see is what kind of support Kinect will get and how many truly great titles we can expect for this device. |
hmm I cant say I disagree with any of that kudos 
And yes Kinect support will be very interesting after Gunslinger, if it is as good as I have been hearing it is the game to wait for I think... for that kind of game anyway








