| trestres said:
I never said that Nintendo games are million sellers or bomba? The definition was always the same for me this gen. Bigger than 100k is big IMO. It helps move HW and expand the active userbases. Problem is that even with a big 3m seller like DQX, Wii won't be going anywhere since that's about the only thing it's getting that can help move HW in big quantities in 2012 and like we saw previously with FFXIII, the HW boost dies off pretty quickly. |
I didn't say you said it, I just said general sentiment. Shiren 3 on Wii sold over 100k, yet you'd get laughed at if you tried to say that was a "big" game. Same for Chocobo's Dungeon, Tatsunoko Vs. Capcom, Family Ski, Deca Sports 2 or any number of other titles. Hell, even something like Monster Hunter G, which sold 250k on Wii, wouldn't really be considered "big" in the scheme of things. The only real reason I can see people making this sudden exception on PS3 is because upper tier PS3 software sales are so pitiful comparatively; only one million seller and it also represents the lowest series sales in almost 20 years. So because of that, we all lower standards, and the basement drops too.
360 also gets great support (including "big" PS3 titles like FFXIII-2, MGS Rising, etc), how "alive" would you say that platform is today? Multiplatform support means little if you're the less desirable system. And userbase doesn't matter either, as Wii multiplatform sales often show. NGP is dangerous to PS3 precisely because it makes the platform redundant, if DW8 or WE2012 is also on NGP, why bother with the PS3 version? This is exactly what PS3's done to Wii and 360 (for different reasons), and it's definitely not immune itself to the phenomenon.
And I wouldn't disagree that a solid lineup of middle tier games is important to a platform's general health. In fact, I'd go so far as to say this is why Wii's decline has been so hard and so fast, it's never had a strong middle ground of releases to prop it up between the smash hits... but then the middle tier isn't "big" which is exactly my point. Dragon Quest and Final Fantasy are in vastly different leagues from stuff like Dynasty Warriors or DMC, they're not the same thing and they're not even approaching comparability. Me saying 500k for "big" was probably already too much concession, really we should probably be looking at million sellers exclusively for the title.
As for Strikers, it's less a "soccer game" than it is a mascot sports title. Really, despite being based on soccer, it has more in common with something like Mario Sports Mix or even Smash Bros (which Hino said the game was modeled after) than it does Winning Eleven or FIFA. It's local multiplayer focused and casual family oriented, which usually lends a recipe for success on Wii, even for games not starring Mario (Taiko, Momotaro, etc). And it uses a million seller brand, which doesn't exactly hurt it's chances. Like I said, I can see a road to 500k for these reasons... which is pretty unlike something like The Last Story.
Just Dance 2 meanwhile is pretty different from the dance games that declined in Japan years back (ie: DDR). All I'm saying is don't discount it out of hand... the series has served more crow than probably any other this generation, and it's done that for a reason. Maybe Nintendo can replicate that phenom success in Japan, maybe they can't, but all the same there's a chance. And again, this situation is pretty much nothing like TLS... you throwing that in here makes zero sense?
Nice that on Wii and Ps3 we seem to generally agree on the bigger picture though, even if we disagree on the smaller merits. Wii's essentially done now, and PS3 will be too in another year imo.







