Resident_Hazard said:
Was not money spent to graphically upgrade those Rare properties to take better advantage of the HD output of the Xbox 360? I'm not saying MS doesn't nickel & dime some aspects of their online set-up (stuff for Avatars should be cheaper), but I can see them charging more for games that have been reworked. Upgrading from N64's blur-tastic graphics so that they look good in HD probably wasn't cheap. I find a lot of prices on the XBLA to be pretty fair, and with so many sales and specials, it's hard to complain. My girlfriend has downloaded almost as many games as she has purchased on disk for the system. She catches pretty much all of them on sale. Huge full-fledged games and game add-ons can cost 5 bucks. And again, as was pointed out earlier, Sony charges like $6 for PS1 games to download on the PSP or PS3. Nintendo charges 10 bucks for N64 games, 5 for NES and never has sales. By the way, there are currently three free games on the XBLA, and they're not too bad. |
Banjo Kazzoie/Tooie were simply uprendered, frame fixed (though BK at least still has some drops I noticed) and bugfixed iirc. I think they did something with the stop 'n' swap mechanic too (so it actually works now). This isn't much different from what Nintendo does with N64 games on Virtual Console, they render in 480p and the framerates are smoother. Unlike all the other VC formats, N64 games are actually improved over the originals.
Perfect Dark was the only N64 to XBLA conversion with actual redone textures and added functionality (ie: online play) I believe. The Banjo games were essentially just high res N64 ports.
edit: Anyway, on topic I can't say I'm too excited about anything for GG, especially the games listed. I hope we get NGPC though.
For 3DS VC prices I think it'll be...
- GB/GBC/GG: $5
- TG16: $6
- NGPC: $6
- VB/GBA: $8







