| PureDante said: I'm impressed, but little to no games are gunna bust their asses and invest so much to make games of that quality. |
but that's the thing the beauty of most of the tech shown off in this demo wont actually need much more effort than modern games. Techniques like depth of feild and dynamic lighting, reflection and shadows can basically just be turned on, so they won't add any cost. Tessellation also adds tons of added detail and and making objects more dynamic with little effort once they are implemented in engine, especially as most games already utilize bump maps that with a little tweaking can be used for tessellation.
A game that looks like that demo won't cost much more than AAA games today to make for the most part.
In fact fully dynamic lighting and shadows could even lower costs as devs won't need to bake in the effects into textures etc and tesalistion can eleminate the need to create as many LOD levels for the models as the technique can dynamically add details to the models as you get closer etc and as shown by the rock transformation compleatly change the look of a model over time eleminating the need to create a seperate model for each step of the transformation.
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