LordTheNightKnight on 28 February 2011
RolStoppable said:
LordTheNightKnight said:
1. That still pretends that the sequels couldn't have something that turned people off.
2. No, a lot of those people actually got upset by the thought of how it was being done. It was actually the word of mouth that assuaged those fears.
3. You STILL have not shown any proof of that, just insistance that it is so. That is not an argument.
4. Bull. You really are refusing to admit even the possiblity the sequels turned people off. The dark world was a pain to travel between in the second game, the content made much (not all) of it feel like an expansion pack, and the multiplayer got a lot of complaints over how it was implemented. The third game dragged down the gameplay with long cut scenes, and planetary travel made the linearity feel even more arbitrary, not to mention the ship scenes just seemed like fancy loading screens.
BTW, I liked those games, but I admit those are things that would make other people turn away from the games.
You're basically basing this on cognative dissonance over how people thought about the sequels.
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This is just going in circles. Unless you offer your own theory that includes the sales history of Metroid Prime and Echoes and offer an explanation for the difference between their initial sales (after all, sequels usually open with bigger or similar sales), there's no reason for me to reply to you again.
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I did offer a theory. It's one thing to disagree with Echoes turning people off. It's another to not acknowledge I even wrote that.
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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs