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RolStoppable said:

The Super Mario Galaxy games play similarly to Super Mario 64 despite the incorporation of different gravity, they even feature the same exact button combinations for the various jumps Mario is capable of. On the other hand, Sunshine removed some of the jumps and changed the button combinations for others, the watergun/pack changed how the game plays. Out of the four 3D Mario games, Sunshine is quite clearly the most unique.

As I mentioned at the beginning of my original post, hardware sales are tied to the quality of the software Nintendo puts out. Super Mario Sunshine was Nintendo's biggest flagship game for the Gamecube (as Super Mario 64 was the Nintendo 64's biggest seller), so Sunshine's low sales were not due to low sales of the Gamecube, but rather low GC sales were due to the lacking quality of Sunshine. In other words, a bigger installed base would have barely benefited Sunshine sales, definitely not enough to put it in the same range as Super Mario 64 or Super Mario Galaxy. The same holds true for Double Dash!! for that matter which was released in November 2003, before the Gamecube really started to struggle.

Twilight Princess built on things that worked (mainly Ocarina of Time) while PH and ST tried something new and the flaws you speak of are a direct result of that.

Metroid: Other M even has trouble to sell to that cult following, so I don't see how this takes away from the point I was making. There is no real difference between the various Smash Bros. games for the average gamer, because they don't even know about some, if not all, of those expert techniques. They may notice that one game is a little faster than the other, but that's a miniscule difference.

 

Again the still some flaws in this view, Galaxy may play similar to 64 but the use of gravity has made it a far different experience as you manipulate the physics in the game's design to get through as oppose to battle against them like in every other platformer, this is innovation and shows it can still sell more. GC sales had more to do with just the quality of Nintendo's software, practically next to no third party support as they were almost all exclusive and Nintendo at the time were seen as a last surviving hardware company of an old generation on their way out for the new kids, the market back then was a lot different this was before Nintendo started catering to everyone back then they were mainly focused on the usual avid gamers.

 

Sunshine and DD were still better then most games that came out, quality of your own software is only one of many factors, TP may have built on what worked but it was one of 3 launch titles for the Wii the other two weren't even all that special either this alone is a big factor as no Zelda game has launched a console and the new direction of Nintendo attracting the new market many would of picked up TP had it just stayed a GC only game I don't think it would of even had a sniff at the 7m plus it has sold. Even among Metroid OMs woes with the series cult following it has still hit around 800k which is about half the total of what Corruption has sold, it's selling at the usual rate a Metroid game sells at regardless.

 

As for the Smash part just because they don't know about it doesn't rule out that it's there as the same can be said for almost all fighting franchises.