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RolStoppable said:

The Legend of Zelda - Phantom Hourglass and Spirit Tracks didn't put up spectacular numbers, but that shouldn't be a surprise as certain people call these two games a new school of Zelda game design, i.e. innovation. Twilight Princess is more or less a remix of Ocarina of Time, so better sales than the DS games.

Phantom Hourglass outsold every handheld Zelda ever made and is only behind the Big 3 of its series (LoZ, TP, OoT) in terms of total sales. Innovation did not hurt the sales of Phantom Hourglass in any way whatsoever.

Mario Kart is a series where sales of the title can usually be expected to be in the range of 25-30% the sales of the console.

Other M was just bad.

Metroid Prime was innovative in the way it handled world building and boss battles, not to mention pioneering the first-person adventure genre on console. Also, Super Metroid's sales were not "in line" with those of the original - they were something like 40% lower.

Fire Emblem's sales have been declining for years, with the DS games providing not enough of a boost.

I'm taking note that the innovation of the Ocarina of Time entry in Zelda isn't being noted here.

More, this topic only being about innovation within specific series seems overly... narrow. Innovation in software in general is the source of Nintendo's growth, not their decline.