noname2200 said:
Mr. Fister said:
That's probably because the only thing that bumping up the difficulty in most FPS games does is make the A.I. cheaper and your damage threshold lower. By extension, that's what I'd imagine would happen if the Zelda games were to use a difficulty system.
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Do you think the higher difficulties of Resort are simply cheap AI? Serious question.
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WiiSports Resort? Definitely. I reached superstar status in Table Tennis and by that point, the computer opponents were constantly diving from one side to the other making saves that your character couldn't do.
But I don't see how this is relevant, since I was discussing difficulty in FPS games.