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RolStoppable said:
LordTheNightKnight said:
RolStoppable said:

Then verify it, please. Much of those legs probably come from the official bundle or the Player's Choice reprint anyway, so it doesn't make that much of a strong point anyway.

Goldeneye was released in August 1997 in the United States and went on to sell eight million copies worldwide. So much for that.

1. How would being those make the sales be for the reason of assumption of being an FPS? That just means there was more incentive to buy the game, not that any of those made the game look like another genre.

2. "wasn't even that big of a genre", does NOT mean "there wasn't any notable FPS at all before Halo", so don't pretend you debunked my point, when you clearly misread it.

If you had written "and then came Turok, Perfect Dark, and other N64 FPS", you would have had a good counterpoint, but that still ignores that I pointed out the ads showed this wasn't like those games.

Player's Choice games came at half the price, so they were a nice way to buy good titles at a cheap price. But that really doesn't matter for my point, because I am saying that people picked it up expecting a FPS and that can only hold up for initial sales, so the first two months at best. In the same way, the majority of people who liked Metroid Prime would also pick up Echoes within the first two months of release, unless it was a flawed game (which it wasn't going by reviews and initial opinions certainly weren't as devastating as the ones for Other M). I hope that makes sense.

Which leads me directly to numbers. Metroid Prime sold 722k units in its first two months in the USA, compared to 470k for Echoes in the same timeframe. At the time of Echoes' release, Metroid Prime was closing in on 1.2m copies being sold, but less than half of those people bought the sequel in its initial two months on the market. Normally sequels to successful games open with similar or even higher numbers than the previous game which again leads me to believe that many people indeed bought Metroid Prime with the wrong expectations after being sucked in by the hype. 

There was nothing like Metroid Prime before Metroid Prime, so there is a good chance that many people ended up not liking the game, simply because they didn't know what they were getting into. Hence why I am talking about inflated sales. The question is would Metroid Prime's sales have been higher or lower, if people had already played a game like it before? I am settling for lower.

There are no drastic changes between the three games of the Metroid Prime Trilogy and sales around the 1.5m mark seem to be the most the series can hope for under normal conditions. The first game launched under exceptional conditions though, that's why out of the three games I point to Metroid Prime as the anomaly and the other two games as the norm for the series' sales. Nintendo and Retro did nothing wrong with Echoes and Corruption, the series simply can't sell more than it has due to its content.

Lastly, I would have had a good counterpoint if I had been quicker with my quick edit.

I agree with this. Metroid and Metroid Prime are the outliers, which has led to the blatant franchise experimentation in an attempt to recreate that results. The problem being that if Nintendo decides that Metroid has no room for growth, it'll be put down on a tier near Fire Emblem



Monster Hunter: pissing me off since 2010.