LordTheNightKnight said:
2. I still have to find the article, but it admitted that $20 for Wii (and likely past consoles) went directly to the game and $30 for PS3 and 360. That means distribution and console owner fees are already taken into account. So by that number, it's basically marketing and development costs. That same article also stated that typical HD game costs are about $20 million, while high Wii game costs are in the $15 million range (assuming any Wii game has topped Mario Galaxy's $16 million), with The Conduit likely not even near costing $10 million (especially with reduced prices later on) considering that would be what 500K would earn directly for the game. That means marketing would have to be pretty high to make a poor margin compared to the HD games, and most developers don't spend more than a pittance for Wii game marketing, even the "casual" games. 3. Sega is fully publishing the sequel, and promised to market even more. So they clearly think that was sufficient. Plus your "this day and age" comment is false. It should be "insufficient with the budget and marketing of an HD game". Applying those standards to Wii games is the same BS spin developers have been using to justify not supporting the system, despite what the hard facts say. |
Thats assuming a full price game purchase from the first shipment of software. Your margins per game sold are always going to fall considerably once you're talking about games which cost between $20 and $40. If the game price drops $10, the publisher loses at best $7 in revenue. Nintendo doesn't take any loss, distributers and disc manufacturers don't take a loss and retailers certainly also don't take a loss. So if they were making $20 at $50 they are making $13 at $40. So unless they can sell at full price, those numbers don't work particularly favourably for games which cost only $5M to develop. These are the hard numbers, you cannot deny the lower margins publishers take reflect the lower development costs. The Wii is no more a safehaven for publishers than the HD consoles are. They both reflect the challenges of retail distribution. This isn't BS spin, it is the reality of distribution by retail and the costs publishers incur from all sources in order to get their games into your hands.
Tease.