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LordTheNightKnight said:

"This is a considerable increase in cost because they cannot slap some PC version footage or whatever with the Wii version in many places without being fined for misleading advertising."

1. If you mean "in addition to the original cost", but this ignores that many multiplatform marketing campaigns note all the systems, without having to have separate commercials or footage.

"The average sale price for Wii titles is lower than Xbox 360 and PS3 titles. So whilst they may save money in making it, they don't exactly reap that reward in a retail setting."

2. That would only apply if the development cost was 2/3 (the $20 cut versus $30), but it's often 1/3 or even more.

"Will Wii titles stand the test of time as compared to many HD console releases?"

Considering how many get thrown into used bins compared to Wii games, it looks like this favors the Wii.

"lso 360/PS3 titles often sell the same or better when made into sequels whereas on the Wii especially sequels have often done considerably poorer."

3. First of all, there are few Wii sequels to these games in the first place. Second of all "often" doesn't mean "all" or "guaranteed". Sure Red Steel 2 and No More Heroes 2 had lower sales, but neither lost money, and Call of Duty has been consistent hits on the Wii. Third of all, the 360 and PS3 versions tend to get surrounded by other games of the type, so they actually have an audience. The Wii needs more of those games in the first place, not the rare release. And the aforementioned reasons are not real reasons not to do it.

1. I haven't seen anything of the sort and it depends on local advertising laws. Its easier to develop one advertising campaign worldwide and going by what I remember often games have different advertising between Wii and HD versions.

2. Development costs are 1! cost involved in releasing a game. You still have marketing, distribution and console owners fees to take into consideration as well and many of this fees severely restrict the margin per disc if the price per disc is lower.

3. What you call a hit in terms of revenue is different to what a current publisher would call a hit. Selling 500k is insufficient in this day and age. This is especially true if that 500k was sold at an average sale price of $35 over a period of 6 months.

As for legacy revenue im talking about cut priced software, bargain bins, compilations and remakes and on the PC this is an especially important source of revenue especially again with regards to Steam.

 



Tease.