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HappySqurriel said:


I'm not sure that is entirely true ...

I firmly reject the claim (by some) that 1 pirated game is the same as 1 game sale lost; and I believe a better estimate would probably 100 pirated games is the same as 1 game sale lost. The problem is that software pirates are not nearly as demographically diverse as the rest of the population, and the tend to fall into the "core gamer" demographics., and this results in certain kinds of software being hurt far more by piracy than others. One thing I have noticed is that systems with weaker piracy protection (the PS2, Wii and Nintendo DS) tend to have weaker sales in "core" genres than their more difficult to pirate competition does; and the only exception to this would be the XBox 360, and that could be because the fear of being banned on XBox Live prevents core gamers from pirating games.

I don't want to be one of "those guys" but those consoles you listed aren't exactly the most "hardcore". The Wii has never had that much success with "hardcore" games as any of the other consoles. And what exactly constitutes a hardcore game on the DS? The only one that comes to mind on the DS that really didn't do so well was GTA which still sold over a million



Sig thanks to Saber! :D