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zgamer5 said:

an important reason is that 3rd party devs mostly give games for the "core gamers" if they supported the wii dev costs would be less but but the game will flop.

Wii's flop ratio is probably comparable to PS3 or 360.  For every Red Steel 2 or Spyborgs, there's a Goldeneye or Epic Mickey.  Same deal for 360/PS3... on one hand you've got your Need for Speed or Call of Duty, on the other you've got your Blur or Singularity.  In both cases, a successful core title really seems to come down to how much you invest in your product, though even that's not a failsafe (poor, poor Bizarre Creations).