zgamer5 said: an important reason is that 3rd party devs mostly give games for the "core gamers" if they supported the wii dev costs would be less but but the game will flop. |
Wii's flop ratio is probably comparable to PS3 or 360. For every Red Steel 2 or Spyborgs, there's a Goldeneye or Epic Mickey. Same deal for 360/PS3... on one hand you've got your Need for Speed or Call of Duty, on the other you've got your Blur or Singularity. In both cases, a successful core title really seems to come down to how much you invest in your product, though even that's not a failsafe (poor, poor Bizarre Creations).