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CGI-Quality said:

The author makes excellent points. Seems people have to remember that past games weren't much longer than many games of today, there were just different circutmstances to playing and beating a game. 

A 10 hour game isn't worth 60 dollars in todays economical climate. With THQ shooting off at the mouth about $100 games (when they don't make quality games to begin with) they need to calm themselves down or lose whats left of their clientel. If anything goes over $50 it better take me nearly two weeks to beat. Some of my favorite games during the PSX, N64 era went way beyond 10 hours. The reason for the games on the Genesis and SNES being shorter was because it was more about gameplay and less about cinematics and graphics. Those games would be longer if an HD remake version was created with Cinematics. The price is always kept in mind of the market if you want profit.

Take Enslaved for instance. That was an epic game that could've been a classic if the developers worked on it longer and stretched out the duration. Games are becoming experiences on par with movies. If anything they will go beyond movies on an interactive level so people understand what truly went on and can truly relate with characters and their trials.