LordTheNightKnight said:
1. "to be honest" should precede a fact, not an opinion. 2. I'm still going to call it quantity over quality. Those effects were still topped by other games, just none had as many at once as SFA. Plus the polygon count and texturing was lower than other GC games, so they had more room in the system resources for more of them. So it's an effects buffet, but that does not mean it's overall more impressive than other GC games, as they pushed the system in other ways. |
No, I'd honestly say it's still upper tier for GameCube, up there with stuff like Rogue Squadron 2-3, Metroid Prime 1-2 and RE4. I hate the art though, it's not a "good looking" game imo, but it's still very technically impressive, much moreso than nearly everything else on the system. It's also doing a lot of texture layers (and they're high quality) and the models are decently complex, so I'm not really sure what you're getting at there? There's pretty nothing else on the system that runs in 60fps that does as much as SFA, and even most 30fps games (like Zelda actually) have lower polycounts and fewer effects going.
I'd say the best looking GC games are still probably The Wind Waker, Luigi's Mansion, FFCC and F-Zero GX, but that comes purely down to art and consistency. None of the 3 are really all that technically impressive (though FFCC has some very nice water effects).