foxtail said:
Pre-Wii Nintendo historically put out a system on par with or even more powerful then the competition, but they have made some major design mistakes with their console too. For example, the SNES was overall graphically superior to the Genesis. But the N64, while technically having more horsepower than PSX, was crippled by cartridges which limited textures, cgi capability, sound quality ...etc. The Gamecube too was more powerful than PS2 in most areas but had two major flaws, the Disc size (1.5 GB on GC vs. 4.7 GB on PS2) and the amount of main system RAM (24 MB on GC vs. 32 MB on PS2). All of these flaws made games harder to port. When Nintendo releases their next system they need to make sure it has enough RAM, a storage medium with same capacity of whatever Microsoft uses and CPU and GPU adequate to make ports of future games possible. There's no point in Nintendo making an HD system if it's not going to have future HD games. |
I always thought "Blast Processing" was real.
On topic, if Nintendo were to release their console early, making sure it has enough RAM, a good storage medium and on par power could be hard. Knowing Sony, they could release a system that could EASILY top Nintendo in all of those catagories (they did it with the 360, Dreamcast, and NGP). Power-wise, this seems like a lose-lose situation for the reasons I just stated. On the bright side, If Nintendo launches early, it may catch Sony and Microsoft off guard.








