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Thanks to Gametrailers.com for providing these deets.

The Killzone 3 beta has ended and now with just a few short days away until retail release PS3 gamers everywhere couldn’t be more excited. Today, Guerrilla Games has produced a list of changes that we will be seeing with the Killzone 3 multiplayer. Such issues like server stability and network errors have already been addressed, but Guerrilla has taken a keen look at what the community requested to be changed and, well, the official list is below. Did your request make the cut?

Killzone 3 releases on February 22.

Official list courtesy of Killzone.com

Patches to be found on release:

  • A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
  • An issue that allowed more than two clans to join a clan match will be fixed
  • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
  • We’ve simplified the process to invite players into your game (just one button press)
  • The radius of the Marksman’s Scramble++ has been lowered
  • Medic’s Revive distance increased and cooldown to re-use is decreased
  • No collision on mortally wounded player bodies
  • Increased player stamina
  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Patches to be made after the game’s release:

  • Support for color-blind players
  • Implement unranked custom games for players to create private or clan matches
  • Enhanced custom games functionality that will allow players to:
    • Control over games modes and settings
    • Secure games, allowing you to invite the players you want to play with
    • The ability to prevent abilities and weapons from being used
    • Toggling on and off functionality, such as ribbons, skills, explosives, etc.
    • Selecting which careers you want available to players
    • Allow friendly fire to be turned on or off
    • Faction switching enabled or disabled
  • The Clan Officer role will be added to clans
  • Separate turn speeds for hip-fire and ADS
  • Overly enthusiastic death screams will be toned down
  • Increased the amount of kills required to win a Guerrilla Warfare match
  • Increased Accuracy ribbon will have its effectiveness lowered
  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided
  • The ability to turn off HUD markers for point pop-ups and objectives
  • A menu option to allow squad-only chat
  • The addition of a Mute All button
  • Scoreboard flickering will be fixed
  • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs.


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