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robzo100 said:
Euphoria14 said:

3DS still utlizes the resistive touchscreen which requires a stylus while the NGP goes with capacitive touchscreen which works with a simple touch of a finger.

I honestly think that needing a stylus is a con in this day and age. Not easy to swap from face buttons to touchscreen on the fly when not using capacitive.


The itouch is proof to me that touch controls via finger are not good at executing concrete commands.  Some game mechanics need that kind of execution, and some don't.  Wii Sports Resort shines with fluid motion controls, but a mario or mega man game, where I have to jump, shoot, or dash, exactly when I hit the button, is going to require a concrete control scheme.  Seriously, check out the itouch, a lot of games suffer from a lack of a stylus.

This Wii generation is tricking people into thinking completely intuitive controls are what the pinnacle of video gaming has been all about, as though it is the ideal end point to perfection.  So many games are satisfying by learning tough and rigid control schemes, something that tactile button presses deliver remarkably well.

Also, a game like Sword Fighting in Wii Sports will quickly become frustrating if the motion controls become so accurate that only professional swordsmen can be good at it.  The utility of motion technology slowly drops off the more it improves because most people simply don't have the skill the acknowledge the increase in technology.  In a nutshell, a stylus still has all the reason to exist still, for a game machine that is.

Whether it is or not isn't really an issue since the NGP also has dual analog sticks as well as the capacitive touchscreen and rear touchpad.

I am just saying that the NGP touchscreen has a lot more potential than the 3DS touchscreen.



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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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