Let my try to explain why I think "Developers are underestimating the power of the Playstation 3, therefore, they aren't using its maximum power." doesn't make sense. The reason is that every title that is trying to push fancy graphics is going to be overly ambitious and have bad frame rate during parts of its development. Towards the end of the production both code and content is optimized in order to reach the target frame rate. You just don't end up in a situation where you have left over performance just because you tried to do too little, especially when it comes to GPU performance. When we first got the PS3 SKU up and running the game was running at ~5 fps. It took a ton of work to get it up to 30. You could draw the conclusion from this is that we overestimated the performance by 500%, but that wouldn't exactly be true either. We count on optimizations to fix performance issues to some degree. In contrast, if we had underestimated the performance, the game would have run at 1920x1080 at 60fps before we did any optimization. (if only!) // You never mentioned which console's graphically superior. You just said a whole bunch of stuff. My first post should be clear about that. :)







