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RolStoppable said:

I don't really remember Command's plot, but it begged the question why a game like that even needed to have so much story in the first place. Blast stuff up, that should be the basic plotline.

It was an effort to give the game more depth through branching storylines, similar to what was done in 64, except that your choices had more impact than stage selection. The character plot was where it fell apart, ballooning the cast and altering characterizations (as i said before: Krystal. Suddenly she's the kind of person who would join Star Wolf, and does). Many of the endings were downright depressing, some were clearly throwaway jokes (including the one where Fox and Falco leave Lylat behind entirely so that they can join the G-Zero Racing League, seriously), the enemies were a race of mutants left behind on Venom from Andross' experiments. It was a good idea, but poorly executed, something that Q-Games acknowledged, because the rumor was that their intentions for a sequel involved basically re-doing the plot of Command into something more recognizable



Monster Hunter: pissing me off since 2010.