jacks81x said:
LordTheNightKnight said:
jacks81x said:
Darth Tigris said:
jacks81x said:
Darth Tigris said:
See! It wasn't the 360's fault. Blue Dragon opened bigger than this. Japanese gamers don't want new IP's. Why is so much focus put on them???
|
Because every studio wants to create that next great money-making franchise. It's not that Japanese gamers don't want new IP's. It's that Japanese developers haven't come out with any truly great new IP's lately. Remember, all great game franchises started out as new IP's at one point in time. Final Fantasy, Dragon Quest, Pokemon, Monster Hunter, etc were all new IPs once. So obviously it's not accurate that Japanese gamers don't like new IP's.
|
I just edited my statement to be more clear. I was referring to why put so much focus on Japanese consumers, not new IP's. New IP's are the future and lifeblood of the industry.
Sales trends show that Japanese gamers as a whole are driven by nostalgia for classic franchises far more than new IP's. How many RPG's really sell other than DQ or FF?
|
Again, DQ and FF started out as new IP's once. So why did Japanese gamers enjoy the very first game of those franchises when they were neither classic nor had the nostalgia factor? Perhaps the really question is, why hasn't Japanese developers been able to develop mega-successful new RPG IP's like DQ1 and FF1?
|
They weren't mega hits right off the bat. They had to establish themselves.
|
They're not mega hits like they are today (there were no such thing as marketing for video games back in the day). So there was no hype or preexisting expectations for them. Also, game sales back in the day were not ridiculously front-loaded like they are today. Both DQ1 and FF1 sold very well and consistently for pretty much the whole first year of their release, primarily because they were in many ways pioneers in the genre and they were pretty damn good games as well. You can tell whether a new IP will take off as a franchise by the legs of its sales. Generally, for a new IP to establish itself, it relies very much on word of mouth and recommendations from friends.
|
Sorry but Nintendo were behind the success of DQ and FF. They heavily promoted those games in Japan and overseas though FF 1 sold merely 400,000 copies while DQ 1 sold 2.2 million copies. FF had to fight to establish itself, DQ not so much in Japan.That was before where console wars didn't exist in the NES era. Everyone enjoyed great games without the loyalty and bickering. Now, everything is divided and for something to establish, it's VERY hard.