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Conegamer said:
famousringo said:
Carl2291 said:

iPad version outsold the Wii version?

I wonder why that is. How many iPad's are out there?


14.8 million by the end of 2010. Installed base will probably be around 50 million by the end of this year.

This game plays really well on the iPad. Direct touch interaction suits it even better than pointer interaction.

Really? I've heard criticism about the difficulty even though it's the exact same game, I assumed it was down to harder-to-grasp controls...

There were some early bugs (drag a gooball over a time bug and you trigger the bug. Oops!), but everything seems fine a couple patches later. The only other complaint I've seen  is difficulty selecting a free gooball rather than an in-use reusable gooball, such as the greens. This problem is common to all versions, as far as I know.

On the other hand, I have a knack for grasping controls that others find "harder-to-grasp," so maybe my personal experience shouldn't be trusted.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.