Conegamer said:
Really? I've heard criticism about the difficulty even though it's the exact same game, I assumed it was down to harder-to-grasp controls... |
There were some early bugs (drag a gooball over a time bug and you trigger the bug. Oops!), but everything seems fine a couple patches later. The only other complaint I've seen is difficulty selecting a free gooball rather than an in-use reusable gooball, such as the greens. This problem is common to all versions, as far as I know.
On the other hand, I have a knack for grasping controls that others find "harder-to-grasp," so maybe my personal experience shouldn't be trusted. 

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







