| Lionlicious said: Welp, Treyarch just need some decent programmers, a proper QA and maybe a beta. |
They actually have some talented coders but are rushed into releasing a game and spread themselves too thin. I was reading an interview with an ex-Treyarch dev who basically said that when they encounter a bug, they have a quick-fix culture due to the looming deadline and pressure from higher ups. They'll rarely go deep into the code and fix the inherrent problems as it could bring up a whole host of problems in the game code which could put them back weeks.
I think the example he gave was in the SP campaign where an AI character kept getting stuck by a wall. Instead of delving into the code and finding out what made the AI go up to the wall they'd just shove a table there so he couldn't get stuck. The code is still faulty, but they simply circumvent the problem when the QA picks up a problem.
OT: He's obviously right, but it's also obvious that some games have very few minor glitches whilst others have frustrating and potentially game-breaking bugs. It's extra strange considerring this is the first Call of Duty that has been reported to have such problems.








