| mortono said:
Instead, the streetpass connection could be used to calculate the distance between players while the motion sensors can communicate the orientation. It is my assumption that you can measure the distance between systems by measuring the delay between sending and receiving data. Obviously the longer this delay, the farther the distance will be (it takes time for data to travel through the air even if it's milliseconds). Within this communication, orientation data can be communicated. This can let players know where they are facing in relation to each other. By pinpointing where other players are, graphical effects can then be painted in those locations, creating the illusion that your friend carrying his 3DS is actually a game character. You can use this to create a kind of real-life deathmatch experience, almost like a graphically enhanced version of laser tag. In this manner, you could go to custom locations (your house, parks, malls, etc) and play in a real world location with real players. It's a crazy idea and I have no idea if any of it would actually work, but it would be interesting nonetheless if it could be made a reality. |
Using 3DS wireless would imply a ~10 meter perimeter between all players, other wise connection would be lost.
Obstacles in the "real life arenas" could change dramatically on-screen the actual real the position of a player that is incorrect on the console due to obstacle, and thus signal loss.
It needs GPS service to work properly.
Also, there's already a game for android OS called Wi-Fi Army that works like you say, but on a worlwide scale, and it doesn't have augmented reality characters. Every players playing it at the moment appear on the city map and you just go near them and shoot them you the cellphone camera.







