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Doobie_wop said:

To be fair, I've seen you make accusations that HD games need to sell heaps of copies to survive, mainly because your under the assumption that they all cost $20 million dollars to develop. This trend needs to die as much the Wii flop trend, because they are both innacurate and yet they are continously repeated. 


Um, that's a counterargument, not a "to be fair" argument. That phrase means giving criticism, and then giving something positive or extenuating in response. That seems like nitpicking, but I just get annoyed at that phrase thrown all over the place when it doesn't fit.

And about the only games I remember explicityly claiming needing to sell loads were from developers themselves saying a game needed to sell a lot.

Though I have claimed there are some games that can sell a million and not make money, and perhaps I misunderstood how common it is, but that doesn't mean making loads of games cost that much is a good idea.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs