richardhutnik said: How about also factoring in getting investors? I believe the normal method for drawing in investors works against a key element of the entertainment value of games, which is novelty. In order to get investors, what is invested in needs to have a proven track records. So, investors see a genre sells well enough, so they will fund a title in that genre of choice. End result is a possible reduction in genres on the high end. |
Investors rarely buy into/fund a specific title, they buy into/fund a specific company. Remember, investors may own a corporation, but they do not necessarily run the corporation. That premise is the (original) core principle behind limited liability. To illustrate, the investors of Nintendo do not tell Nintendo what titles/systems to create, and are in fact kept in the dark about specific titles/hardware like the rest of us.
More broadly, you're giving me a hypothetical. I can not argue with this hypothetical, because I lack the time/data/foresight to do so. I can only tell you that the hypothetical is not currently occuring, and that past data indicate it is not likely to happen.