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richardhutnik said:

How about also factoring in getting investors?  I believe the normal method for drawing in investors works against a key element of the entertainment value of games, which is novelty.  In order to get investors, what is invested in needs to have a proven track records.  So, investors see a genre sells well enough, so they will fund a title in that genre of choice.  End result is a possible reduction in genres on the high end.

Investors rarely buy into/fund a specific title, they buy into/fund a specific company.  Remember, investors may own a corporation, but they do not necessarily run the corporation.  That premise is the (original) core principle behind limited liability.  To illustrate, the investors of Nintendo do not tell Nintendo what titles/systems to create, and are in fact kept in the dark about specific titles/hardware like the rest of us.

More broadly, you're giving me a hypothetical.  I can not argue with this hypothetical, because I lack the time/data/foresight to do so.  I can only tell you that the hypothetical is not currently occuring, and that past data indicate it is not likely to happen.