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Scoobes said:
hikaruchan said:
Scoobes said:
hikaruchan said:


Metal Gear in 1987 and Metal Gear II solid Snake in 1990 on the MSX2 already popularized the Tactical Stealth Action Genre.

Metal Gear Solid was basically Metal Gear 3and had the same amazing story telling as the two before it. the only new ground it broke was to bring the Tactical Stealth Action Genre in to 3D. 

Can you name any stealth games that came after the original Metal Gear games? It only introduced a genre to the market. The fifth generation established and brought it to the mainstream. Metal Gear Solid was a big part of that and really brought the stealth genre into the mainstream audience. It also helped push modern storytelling techniques incorporating a a variety of different methods normally associated with movies.

Stealth mechanics were around to varying degrees in games, but they really took off  in the fifth gen. Games like Thief, Tenchu and Metal Gear Solid gave rise to a number of stealth based games. Many other games started to feature stealth mechanics due to their popularity (sometimes very poorly as in Tomb Raider: Angel of Darkness).

If it wasn't for Metal Gear Solid and the success of stealth games in the fifth gen I doubt Splinter Cell, Deus Ex, Chronicles of Riddick, and Assassins Creed would play the way they did. Hell, they may not even exist.

1. Just because here might not of been meany Game Designers using Stealth Action Gameplay doesn't negate the fact that Metal Gear and Metal Gear II Solid Snake were popular Games.

2. as I stated all Metal Gear Solid did diferently from Metal Gear and Metal Gear II Solid Snake was 3D stealth Action if you Play Metal Gear II Solid Snake you will see that Metal Gear Solid is basically as modern 3D Version of that Game. 

3. DEUS EX would have existed without Metal Gear as it was inspired by Ghost in The Shell and other such media. 


1. My original point still stands. Metal Gear and MGII: Solid Snake weren't as popular or influential as Metal Gear Solid. They were popular, but the effects they had on the industry weren't as profound. They laid much of the ground work for Metal Gear Solid, but there impact on the overall industry wasn't as huge.

2. I never said otherwise. I only stated that Metal Gear Solid has had a bigger impact on the industry as a whole.

3. I'm sure it would (I said some of them MAY not exist), but would it neccessarily have implemented stealth as such a big gameplay mechanic if it hadn't been for the stealth genre taking off? Thief likely had a much greater influence than MGS, but my point from the start was that the fifth gen was where the stealth genre took off, impacting many great games and it's influence is still being felt today. Metal Gear Solid was simply a part of that.

Also, Deus Ex had many great influences and saying "it was inspired by Ghost in The Shell and other such media" is doing it a major disservice. Deus Ex was influenced from a wide array of dystopian literature, modern day conspiracy theories, real-world scientific theories, graphic novels, Greek mythology, and animation. However, I was talking about gameplay mechanics (stealth), and it's primary influences were System Shock 2 and Thief (as well as more general RPGs) in this regard.

On a sunny side not though MGS dose seem to be the resign why so meany Games have elevator Battles. 

and with Deus Ex That is why I said and such Media because GITS was not the only influence and even the original GITS MANGA has a lot of influence from dystopian literature, modern day conspiracy theories, real world scientific theories.    

and I agree that Splinter Cell, and Assassins Creed probably would not exist.



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