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Monteblanco said:

CAPCOM's internal machine was developed to the PS3/360 and, as such, is heavly dependent of shaders, which are supported by the 3DS. To adapt it to the Wii, they would have to re-write the graphic machine to work with TEVs, which they clearly found not to be worth of the effort.

A Wii version of RE5 should look as good as Conduit or Goldeneye. Personally, that's good enough to me.

The Pica200 in the 3DS is still a fixed function pipeline much like the Wii's fixed function TEV.  The difference is the Pica200's fixed function shaders are more akin to Direct3D shaders than the Wii's TEV shaders.



The rEVOLution is not being televised