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Zlejedi said:
Doobie_wop said:

I half agree with him. I think that at this point in the App Stores life cycle, full fledged games can be found and enjoyed pretty easily and they are usually all for a low price. I don't realy think 3DS games can bring much to the table to combat the games on the App Store, when some of them look better and are just as fun for one third of the price of a retail game (examples would include Dead Space, Mirrors Edge, Chaos Rings, Infinity Blade, Game Dev Story and GTA: China Town Wars).


Funny thing is those 1/3 of a retail price games probably bring their developers almost as much cash per title sold as $30 retail title and there's no second hand market/no borrowing etc.

IIRC $60 retail game was bringing around 23$ for 3rd party publisher.

He has to understand that times of selling casual crap for big bucks are over (or will be over in few years) and if he wants to sell games for $40 they need to offer highest quality and last a few dozens hours (read Mario kart/Zelda/Pokemon etc)

Sony seems to be much better prepared to challenge Apple for the $1-2 market which is kinda weird as Nintendo should know much better how to capitalize on volume of sales after Gameboy/DS/Wii.

One of my friends from University is now working for his third iPhone developer after the previous 2 went bankrupt. From what he has told me, the first two had (critically) successful games that sold for $1 or $2, but when their investors crunched the numbers and determined that they needed to sell games at $15 to break even based on the sales they were seeing the investment stream dried up; and the studios were forced to close their doors.