Zlejedi said:
IIRC $60 retail game was bringing around 23$ for 3rd party publisher. He has to understand that times of selling casual crap for big bucks are over (or will be over in few years) and if he wants to sell games for $40 they need to offer highest quality and last a few dozens hours (read Mario kart/Zelda/Pokemon etc) Sony seems to be much better prepared to challenge Apple for the $1-2 market which is kinda weird as Nintendo should know much better how to capitalize on volume of sales after Gameboy/DS/Wii. |
One of my friends from University is now working for his third iPhone developer after the previous 2 went bankrupt. From what he has told me, the first two had (critically) successful games that sold for $1 or $2, but when their investors crunched the numbers and determined that they needed to sell games at $15 to break even based on the sales they were seeing the investment stream dried up; and the studios were forced to close their doors.







