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ElRhodeo said:
jdelanoy said:
I would say that if Nintendo makes you drive in MK using the motion sensor, then MK will lose miserably.


The Wiimote's motion sensing is essentially identical to the SIXAXIS's motion sensing. The only difference is that the Wiimote has a pointing device facilitated by the infrared sensor bar. Other than that, the Wiimote uses the same technique as the SIXAXIS - meaning accelerometers, which are notoriously slow and touchy compared to joysticks.
I have tried driving vehicles in Moterstorm using the motion sensor, and I have tried flying aircraft in Warhawk using the motion sensor. In both cases, I do absolutely pathetic compared to when I use the joysticks. In Moterstorm, using a joystick, I once got first place 83 seconds before the second place dude came across the finish line. Using the motion sensor, the best I ever did was 1st place by .08 sec in the easiest track. (meaning I only got it by pure luck...) Don't even make me tell you how much I sucked at Warhawk using the motion sensor....

What I am saying is that driving vehicles using today's motion sensors is very difficult. If MK allows you to drive with the Nunchuck's joystick, it will win. Otherwise, SSBB will simply DESTROY all memories of Wii Mario Kart.

Humbug.

First, Nintendo has already confirmed that MK Wii will be controlled by motion sensing.

Second, if ALL drivers use motion controls, it's fair (unlike Motorstorm or Warhawk). The point of motion controls is NOT making a game easier. The point is providing a more immersive way of steering. Sure, driving straight ahead is easier with a joystick: Just do nothing! Does that mean accelerometer based controls are inferior, because you have to actually do something to keep on track? Of course not! Hey, playing Virtua Tennis is more difficult than Pong!


Yes they are inferior. They make far more difficult to make precise adjustments to a trajectory compared to using a joystick. This is because of the way an accelerometer works.

Basically, an accelerometer consists of a chunk of material that is free to move and some electronic circuitry to figure out how fast it moved, and in some cases, in what direction. see wikipedia

Unfortunately, the human hand is not very steady from a computer's point of view. This results in wild variations in the data being read by the accelerometer. Because of this, the controlling program (a game) has to be able to compensate for this. In other words, the computer has to guess which movements were intentional and which were accidental. The only convenient way of doing this is forcing the computer to update the acceleration data at  a relatively slow rate. This results in an apparent unresponsiveness, especially when compared to a joystick.

That being said, I will have to agree with what was pointed out above, i.e. it is subject to personal opinion whether or not a motion sensor is good or bad.

 



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