zarx said:
I think I could address some of those question lol.
For the cross platform games though porting is easy and quick between the two given the slim margins on many HD games I can't see a situation where developers would incur the effort of porting and testing the games on on the NGp and then just giving it away for free, even if it's just in the form of a download code, and especially not as a physical pack in. So the best you can hope for is a one use discount code IMO functioning much like the Online passes and one time DLC codes that are popular now.
The other barrier would be the size of many games today Killzone 3 for example is over 40GB even if you take out the high res textures and videos and eliminate data duplication you still probably have a game of well over 10-15GB to have content paraty between versions which means a relatively costly 16GB card and massive download which is expensive.
While it's a neat idea to be able to have a game on both platforms and being able to share save games and continue your save on the go. I just don't see it happening outside of one or two show piece games and smaller PSN type games.
While the ease of development will drop costs as it will save programing man hours the majority of game dev costs come from content generation and licensing so it won't have a major impact on game budgets unless we are talking about porting games in which case it makes that process much cheaper and quicker. Which is worrying as I think it may harm the amount of original content for the system with almost all games being down rezzed ports as it would be so cheap. |
Thanks for answering. The idea of all these cash in ports is scary!







