By using this site, you agree to our Privacy Policy and our Terms of Use. Close
darthdevidem01 said:
Scoobes said:
Chibi.V.29 said:

Wooow O_O Thats  crazy amount of praise from the developers. If in NGP gets this kind of support everywhere we may just have found ourselves a winner.


Yeah, the only worry is (initially at least) we may see a lot of PS3 ports rather than new games. However, this could also be considerred a plus if they manage the cloud storage thing.

Wait would I have to buy the same PS3 game on NGP if I wanted to utilize cloud storage or will buying a PS3 copy of the game give me an NGP copy too? (a game stick/cartridge bundled with the PS3 version's disc)

If its the former LOLOLOL I aint buying games twice and I guarantee you most people won't.

I guess I'll buy one when we see new games on it.

I have one more question person with cat avatar

As the development looks VERY easy how does this affect budget? IS budget affected by ease of development tools or does graphics and other things take up the budget? Could NGP actually be able to have good production value games but those games not needing a high budget?


I think I could address some of those question lol.

 

For the cross platform games though porting is easy and quick between the two given the slim margins on many HD games I can't see a situation where developers would incur the effort of porting and testing the games on on the NGp and then just giving it away for free, even if it's just in the form of a download code, and especially not as a physical pack in. So the best you can hope for is a one use discount code IMO functioning much like the Online passes and one time DLC codes that are popular now.

 

The other barrier would be the size of many games today Killzone 3 for example is over 40GB even if you take out the high res textures and videos and eliminate data duplication you still probably have a game of well over 10-15GB  to have content paraty between versions which means a relatively costly 16GB card and massive download which is expensive. 

 

While it's a neat idea to be able to have a game on both platforms and being able to share save games and continue your save on the go. I just don't see it happening outside of one or two show piece games and smaller PSN type games.

 

While the ease of development will drop costs as it will save programing man hours the majority of game dev costs come from content generation and licensing so it won't have a major impact on game budgets unless we are talking about porting games in which case it makes that process much cheaper and quicker. Which is worrying as I think it may harm the amount of original content for the system with almost all games being down rezzed ports as it would be so cheap.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!