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Nintendo - 3DS battery test - View Post

Rainbird said:
Mr Khan said:
Rainbird said:

That's all fine and dandy, but what I really want to know is how much power StreetPass uses. If Nintendo wants to make the use of StreetPass widespread, they better make sure that it doesn't drain all your batterylife.

And four hours for something like this seems too low for me. But again it all comes down to how much power the WiFi uses in order to really tell.

That certainly wouldn't be the case, at least as far as device-to-device communications go. Of course it depends on how active Street Pass actually is, but outside of Japan, how many people are you going to pass on the street with 3DS' running in their pockets? (which raises a whole other can of worms, that Nintendo's touting a feature that's going to be next to worthless in most of the major markets)

Okay, maybe 'all' was too powerful a word to use. What I meant was that Nintendo should make sure that it doesn't drain a significant amount of batterylife (which will of course be subjective to each person, both with the meaning of significant and their general use of the feature).

And Nintendo is trying to encourage people to bring the 3DS along with them, and I don't think it's impossible that people would carry it in their bags maybe. But even without others around you, the device still has to send out signals almost constantly if it is to have any chance of finding all the possible 3DSs nearby at any given time.

I hadn't thought of it that way, i had imagined something similar to Wii Connect 24, which sends out pulses irregularly. It would depend on the nature of the signal, however, and how complex it might be. It could still be done at levels insignificantly greater than normal power consumption in sleep mode



Monster Hunter: pissing me off since 2010.