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For people that don't have time, the important quotes:

"NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years".


According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch"


"the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60fps. It looks exactly the same as it does on PS3 – all the shader effects are in there".

 

With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.


"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment".

 

"Sony has made it completely developer-centric this time," the source added. "[the development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.


"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".