snakenobi said:
the main problem with the PS3 was its architecture which was completely different from the existing computer architecture but had more capabilities at low price and it would be expensive to extract the same performance out of the existing architecture 360 architecture was the same as computers and Wii was too
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Interesting that you say that, cause back at release the 360's GPU was very different from current GPUs with its unified shader architecture, yet the PS3 believe it or not was closer to PC at the time, except with an alien processor (Though the 360 had an alien processor at the time too, though not as alien as what the PS3 had).