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Slimebeast said:
Rainbird said:

No one has to take on specific roles (healer, tank, etc.) because of the class verasility, every class can do every play style. Everyone has to bring a healing skill, which means everyone have a fair chance of healing themselves. And since everyone can revive eachother, combat doesn't stall because you're downed, as you can quickly get back up into the fight.

That's cheating. I hate how in shooters you respawn after just 40 seconds or so. Dying has almost no consequences.

In DAOC death was serious. In large battles you could get revived but you were in bad health. Usually death meant you lost 20-25 minutes since you were respawned miles away.

Anyways u written before how many good elements Gw2 brings, evolution to MMOPRSgs, so Im not bashing the game, I just wanted to comment on that particular thing. I think its gonna be a great MMO for those people who have time to dedicate on MMOs.

It's not exactly cheating if it's designed that way. Guild Wars 2 is designed to keep you on your toes and keep the action going, while still encouraging players to experiment and try new things. Thus death isn't as bad in GW2 as it is elsewhere.