By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Boutros said:

I don't really want as I haven't played Metroid Prime enough to compare every aspects of the game with Goldeneye.

What I said and what I still believe is that Metroid Prime wouldn't have been the way it is without Goldeneye (mostly the FPS aspect). After the release of Goldeneye 007, Miyamoto actually wanted to make Ocarina of Time a FPS:

"Apparently prompted by a love of Rare's Nintendo 64 shooter GoldenEye, which is another of the three reasons to own a Nintendo 64, Miyamoto wanted to make OoT a first-person shooter too.

"I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player’s character on the screen, we can spend more time and machine power on creating enemies and the environments," said Miyamoto."

So it's no surprise that Metroid Prime went the FPS way.

That's why I said that Goldeneye was a major influence.

There are a lot of people out there who take offense every time someone calls Metroid Prime a FPS.

A lot of people.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)