| Boutros said: Did you just write that now? Because I sure haven't seen that earlier in this thread. Also I disagree with most of the things you said about Goldeneye. It's in no way a "corridor" shooter especially compared to most FPS nowadays. You had to find where to go next and some of the maps were rather big. You had objectives that sometimes required you to go back where you came from. The controls were good back then. |
It was an expansion on earlier arguments that had been made.
I acknowledged that some levels were open, but they were the exception. Necessary back-tracking doesn't change the fact that it was designed so that you mostly fought enemies in a cone where you could easily aim at them with an R button press and some twitching.
I never said the controls weren't good, I said that their intent was different.
You still haven't made an argument concerning how Metroid Prime owes anything to Goldeneye. I am not taking you seriously in the context of this discussion until you do; until that time you're just repeating yourself to no effect and no end.







